Overview

The HARMAN KARDON Ambient Sound Engine is an immersive spatial audio system designed for connected multi-channel HARMAN KARDON speaker setups in automotive and home environments. It uses Vector Base Amplitude Panning (VBAP) to render layered ambient soundscapes with precise three-dimensional positioning across all available speaker channels.

VBAP Spatial Rendering

VBAP distributes each audio element's gain across adjacent speaker pairs based on source azimuth and spread parameters. This allows a single mono or stereo audio clip to be perceived as coming from any direction in the horizontal plane, which produces a 360° surround field as elements move dynamically at runtime.

Scene Design

Each sound scene is built from the following spatial audio elements:

Type

Description

Bed

Stereo background layer rendered as a full-sphere ambient field

Dipole

Directional and moving stereo source with configurable azimuth and rotation speed.

Decorator

Point-source events are spatially placed and animated via VBAP panning, spreading, and rotation.

Runtime Control

A web controller communicates with the engine over the local network, exposing per-element sliders for volume, speed, and positioning.

Element behavior can be updated live via scripted expressions:

e.g., set_vol(-28 + 20*x), set_spd(9 + 30*x).

Overview

The HARMAN KARDON Ambient Sound Engine is an immersive spatial audio system designed for connected multi-channel HARMAN KARDON speaker setups in automotive and home environments. It uses Vector Base Amplitude Panning (VBAP) to render layered ambient soundscapes with precise three-dimensional positioning across all available speaker channels.

VBAP Spatial Rendering

VBAP distributes each audio element's gain across adjacent speaker pairs based on source azimuth and spread parameters. This allows a single mono or stereo audio clip to be perceived as coming from any direction in the horizontal plane, which produces a 360° surround field as elements move dynamically at runtime.

Scene Design

Each sound scene is built from the following spatial audio elements:

Type

Description

Bed

Stereo background layer rendered as a full-sphere ambient field

Dipole

Directional and moving stereo source with configurable azimuth and rotation speed.

Decorator

Point-source events are spatially placed and animated via VBAP panning, spreading, and rotation.

Runtime Control

A web controller communicates with the engine over the local network, exposing per-element sliders for volume, speed, and positioning.

Element behavior can be updated live via scripted expressions:

e.g., set_vol(-28 + 20*x), set_spd(9 + 30*x).

HARMAN KARDON Ambient Sound

An immersive spatial audio system for connected multi-channel HARMAN KARDON speakers.

Year

2025

Year

2025

Role

Music Technology

Role

Music Technology

Client

Harman Kardon

Client

Harman Kardon

Team

Joe Deng, Peter Xiang, Kyle

Team

Joe Deng, Peter Xiang, Kyle

Timeline

2 months

Timeline

2 months

HARMAN KARDON Ambient Sound

An immersive spatial audio system for connected multi-channel HARMAN KARDON speakers.

Year

2025

Role

Music Technology

Client

Harman Kardon

Team

Joe Deng, Peter Xiang, Kyle

Timeline

2 months